The way in which Hierarchical Instance Static Mesh LODs' screen size is calculated appears to have changed.
Result: The LODs for the HISM appear to be calculated by the screen size of the individual instance
Expected: LODs would be calculated in the same manner as they were previously or an error would be provided indicating a change
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72008 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Affects Versions | 4.22 |
Target Fix | 4.22 |
Created | Mar 26, 2019 |
---|---|
Resolved | Mar 27, 2019 |
Updated | Mar 27, 2019 |