1.Create a project from ThirdPerson template.
2.Open "Levels" from "Window" menu.
3.Create a new subLevel and set it to Lighting Scenario.
4.Set persistent level as current level.
5.Add some foliage to persistent level.
6.Build light and save all map.
7.Lauch a standalone game.
The lightmaps of foliage are incorrect.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72154 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.21.2 |
Created | Apr 1, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |