1.Create a project from ThirdPerson template.
2.Open "Levels" from "Window" menu.
3.Create a new subLevel and set it to Lighting Scenario.
4.Set persistent level as current level.
5.Add some foliage to persistent level.
6.Build light and save all map.
7.Lauch a standalone game.
The lightmaps of foliage are incorrect.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72154 in the post.
| 0 |
| Component | UE - LD & Modeling - Terrain - Landscape |
|---|---|
| Affects Versions | 4.21.2 |
| Created | Apr 1, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |