A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client.
Regression?: No
This occurred in 4.20
Link to test project: [Link Removed]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72220 in the post.
9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.20, 4.21, 4.22, 4.23 |
Created | Apr 2, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |