A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client.
Regression?: No
This occurred in 4.20
Link to test project: [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72220 in the post.
| 9 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.20, 4.21, 4.22, 4.23 |
| Created | Apr 2, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |