When duplicating multiple components at once it appears to crash the editor.
Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647)
Result: The editor crashes
Expected: The selected components would be duplicated
Assertion failed: !DeferredOngoingCreateTransaction.IsValid() [File:E:\UE4DevMainStream\Engine\Source\Editor\Kismet\Private\SSCSEditor.cpp] [Line: 5120] UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [e:\ue4devmainstream\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UE4Editor_Core!FOutputDevice::LogfImpl() [e:\ue4devmainstream\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UE4Editor_Core!FDebug::AssertFailed() [e:\ue4devmainstream\engine\source\runtime\core\private\misc\assertionmacros.cpp:446] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [e:\ue4devmainstream\engine\source\runtime\core\private\misc\assertionmacros.cpp:424] UE4Editor_Kismet!SSCSEditor::AddNewComponent() [e:\ue4devmainstream\engine\source\editor\kismet\private\sscseditor.cpp:5120] UE4Editor_Kismet!SSCSEditor::OnDuplicateComponent() [e:\ue4devmainstream\engine\source\editor\kismet\private\sscseditor.cpp:4099] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SSCSEditor,0,void __cdecl(void)>::ExecuteIfSafe() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355] UE4Editor_Slate!FUICommandList::ExecuteAction() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:99] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1021] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:981] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:279] UE4Editor_Slate!SButton::OnMouseButtonUp() [e:\ue4devmainstream\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:294] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> >() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:271] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5597] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6202] UE4Editor_Slate!FSlateApplication::OnMouseUp() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6175] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [e:\ue4devmainstream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1843] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [e:\ue4devmainstream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2295] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [e:\ue4devmainstream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1523] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [e:\ue4devmainstream\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:773] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [e:\ue4devmainstream\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] UE4Editor!FEngineLoop::Tick() [e:\ue4devmainstream\engine\source\runtime\launch\private\launchengineloop.cpp:3954] UE4Editor!GuardedMain() [e:\ue4devmainstream\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor!GuardedMainWrapper() [e:\ue4devmainstream\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [e:\ue4devmainstream\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72316 in the post.
9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.22.1 |
Fix Commit | 5790810 |
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Main Commit | 5813358 |
Created | Apr 4, 2019 |
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Resolved | Apr 9, 2019 |
Updated | Apr 24, 2019 |