Regression as of 4.22.
Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components.
Project has been attached for simple repro.
Expected: Sorting order would change based upon Translucent Sort Axis
Result: Sorting order will remain the same, or "flicker" incessantly depending on camera proximity to sprites.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72476 in the post.
8 |
Component | UE - Graphics Features |
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Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | Apr 8, 2019 |
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Resolved | Apr 25, 2019 |
Updated | Jul 25, 2019 |