If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another.
Result: The two mannequins are slightly out of sync with their animations (looks like it's around one frame off)
Expected: The two mannequins would be perfectly in sync
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72639 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Created | Apr 10, 2019 |
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Resolved | Apr 12, 2019 |
Updated | Jul 25, 2019 |