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Steps with Project:
Results:
Crash
Expected:
No Crash
UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-D3D12RHI!FD3D12DescriptorCache::SetConstantBuffers<0>(FD3D12RootSignature const *,FD3D12ConstantBufferCache &,unsigned short const &) [D3D12DescriptorCache.cpp:752] UE4Editor-D3D12RHI!FD3D12StateCacheBase::ApplyState<0>() [D3D12StateCache.cpp:624] UE4Editor-D3D12RHI!FD3D12CommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer *,int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int) [D3D12Commands.cpp:1571] UE4Editor-RHI!FRHICommandDrawIndexedPrimitive::Execute(FRHICommandListBase &) [RHICommandListCommandExecutes.inl:224] UE4Editor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:325] UE4Editor-RHI!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [RHICommandList.cpp:384] UE4Editor-RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> &,ENamedThreads::Type) [TaskGraphInterfaces.h:842] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:582] UE4Editor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:282] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!388d0000 + 181f4 ntdll!3b1f0000 + 6a251
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0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | Apr 12, 2019 |
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Resolved | Jun 7, 2019 |
Updated | Feb 5, 2020 |