When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash.
Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046
Results:
Crash
Expected:
The tree mesh would move to the surface of the landscape or rock mesh
Unhandled exception UE4Editor_Engine!UActorComponent::GetComponentLevel() [d:\jeremymain\engine\source\runtime\engine\private\components\actorcomponent.cpp:420] UE4Editor_FoliageEdit!FEdModeFoliage::SnapInstanceToGround() [d:\jeremymain\engine\source\editor\foliageedit\private\foliageedmode.cpp:2869] UE4Editor_FoliageEdit!FEdModeFoliage::SnapSelectedInstancesToGround() [d:\jeremymain\engine\source\editor\foliageedit\private\foliageedmode.cpp:2819] UE4Editor_FoliageEdit!FEdModeFoliage::InputKey() [d:\jeremymain\engine\source\editor\foliageedit\private\foliageedmode.cpp:3472] UE4Editor_UnrealEd!FEditorModeTools::InputKey() [d:\jeremymain\engine\source\editor\unrealed\private\editormodemanager.cpp:765] UE4Editor_UnrealEd!FEditorViewportClient::InputKey() [d:\jeremymain\engine\source\editor\unrealed\private\editorviewportclient.cpp:2586] UE4Editor_UnrealEd!FLevelEditorViewportClient::InputKey() [d:\jeremymain\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2664] UE4Editor_LevelEditor!FViewportClient::InputKey() [d:\jeremymain\engine\source\runtime\engine\public\unrealclient.h:801] UE4Editor_Engine!FSceneViewport::OnKeyDown() [d:\jeremymain\engine\source\runtime\engine\private\slate\sceneviewport.cpp:964] UE4Editor_Slate!SViewport::OnKeyDown() [d:\jeremymain\engine\source\runtime\slate\private\widgets\sviewport.cpp:242] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_21fddcfe5d8b6e57b707a8971995adc5> >() [d:\jeremymain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:271] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\jeremymain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5146] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\jeremymain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5054] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\jeremymain\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1678] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\jeremymain\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2295] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\jeremymain\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1523] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\jeremymain\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:773] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\jeremymain\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:122] UE4Editor!FEngineLoop::Tick() [d:\jeremymain\engine\source\runtime\launch\private\launchengineloop.cpp:3955] UE4Editor!GuardedMain() [d:\jeremymain\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor!GuardedMainWrapper() [d:\jeremymain\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\jeremymain\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72780 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | Apr 15, 2019 |
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Resolved | Apr 17, 2019 |
Updated | Jul 14, 2021 |