Clients crash when being part of a Seamless Travel if there was an active particle system in the level that was spawned at runtime. If the travel is not seamless, the particle system is placed in the level prior to runtime, or if the particle system is not active, this crash does not occur.
Regression?: Yes
This does not occur in 4.21
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:440] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:418] UE4Editor_Engine!DispatchCheckVerify<void,<lambda_fb2ec2681c61b9348455fae425a23e30> >() [d:\build\++ue4\sync\engine\source\runtime\core\public\misc\assertionmacros.h:162] UE4Editor_Engine!FParticleSystemWorldManager::RegisterComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlesystemmanager.cpp:317] UE4Editor_Engine!UParticleSystemComponent::SetComponentTickEnabled() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4864] UE4Editor_Engine!UParticleSystemComponent::ActivateSystem() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:5906] UE4Editor_Engine!UParticleSystemComponent::Activate() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:6179] UE4Editor_Engine!UActorComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:753] UE4Editor_Engine!USceneComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:679] UE4Editor_Engine!UPrimitiveComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:563] UE4Editor_Engine!UParticleSystemComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:3805] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1283] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1020] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:4355] UE4Editor_Engine!AActor::RegisterAllComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:4254] UE4Editor_Engine!AActor::Rename() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:931] UE4Editor_Engine!FSeamlessTravelHandler::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\world.cpp:5967] UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11776] UE4Editor_Engine!UGameEngine::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameengine.cpp:1350] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3967] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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17 |
Component | UE - Niagara |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Created | Apr 16, 2019 |
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Resolved | Aug 12, 2019 |
Updated | Sep 19, 2021 |