Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. Upon pressing any key to change the name the Editor crashes.
Result: The Editor will crash.
Expected: The name change box to be unusable when multiple sockets are selected at once.
Unhandled exception
UE4Editor_Persona!FSkeletalMeshSocketDetails::OnSocketNameChanged() [e:\jeff.rogers_new_main\engine\source\editor\persona\private\skeletalmeshsocketdetails.cpp:138]
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,FSkeletalMeshSocketDetails,0,void __cdecl(FText const &)>::ExecuteIfSafe() [e:\jeff.rogers_new_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Slate!FSlateEditableTextLayout::EndEditTransaction() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:2960]
UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyChar() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:843]
UE4Editor_Slate!SEditableText::OnKeyChar() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:186]
UE4Editor_Slate!<lambda_ad7f92fbc9540ed7b042d0c2f5d8dafe>::operator()() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5029]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FCharacterEvent,<lambda_ad7f92fbc9540ed7b042d0c2f5d8dafe> >() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:271]
UE4Editor_Slate!FSlateApplication::ProcessKeyCharEvent() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5023]
UE4Editor_Slate!FSlateApplication::OnKeyChar() [e:\jeff.rogers_new_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [e:\jeff.rogers_new_main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1598]
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0 |
Component | OLD - Anim |
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Affects Versions | 4.21, 4.22, 4.23 |
Target Fix | 4.24 |
Created | Apr 17, 2019 |
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Resolved | Apr 18, 2019 |
Updated | Oct 28, 2019 |
5734 - projectgheist |