We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up.
Unhandled exception UE4Editor_OnlineSubsystemNull!operator>>() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystem\source\public\nboserializer.h:817] UE4Editor_OnlineSubsystemNull!FOnlineSessionNull::ReadSessionFromPacket() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystemnull\source\private\onlinesessioninterfacenull.cpp:1085] UE4Editor_OnlineSubsystemNull!FOnlineSessionNull::OnValidResponsePacketReceived() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystemnull\source\private\onlinesessioninterfacenull.cpp:1180] UE4Editor_OnlineSubsystemNull!TBaseRawMethodDelegateInstance<0,FOnlineSessionNull,void __cdecl(unsigned char *,int)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518] UE4Editor_OnlineSubsystem!FLANSession::TriggerOnValidResponsePacketDelegates() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystem\source\public\lanbeacon.h:231] UE4Editor_OnlineSubsystem!FLANSession::Tick() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystem\source\private\lanbeacon.cpp:246] UE4Editor_OnlineSubsystemNull!FOnlineSessionNull::Tick() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystemnull\source\private\onlinesessioninterfacenull.cpp:961] UE4Editor_OnlineSubsystemNull!FOnlineSubsystemNull::Tick() [d:\build\++ue4\sync\engine\plugins\online\onlinesubsystemnull\source\private\onlinesubsystemnull.cpp:174] UE4Editor_Core!FTicker::Tick() [d:\build\++ue4\sync\engine\source\runtime\core\private\containers\ticker.cpp:95] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4167] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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0 |
Component | UE - Networking |
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Affects Versions | 4.22 |
Target Fix | 4.22.1 |
Created | Apr 17, 2019 |
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Resolved | Apr 17, 2019 |
Updated | Apr 23, 2019 |