Attempting to build the Engine using the Debug Editor configuration results in a build failure related to a string literal (error C2338: Formatting string must be a TCHAR array.). There are three checkfSlow() macro lines in ClientSession.cpp that include a string literal. These need to be enclosed in a TEXT() macro in order for this to compile successfully with the Debug Editor configuration.
REGRESSION:
No. This particular code is new in 4.22.
RESULT:
The build will fail with the following error: error C2338: Formatting string must be a TCHAR array.
EXPECTED:
The build completes successfully.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72996 in the post.
1 |
Component | PixelStreaming |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Fix Commit | 6341059 |
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Main Commit | 6890764 |
Created | Apr 18, 2019 |
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Resolved | May 7, 2019 |
Updated | Jul 23, 2019 |