Generated from CrashReporter
RESULTS
Crashes pretty quickly trying to compile /Engine/EngineDamageTypes/DmgTypeBP_Environmental
libUE4Editor-Core.so!FUnixErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [UnixErrorOutputDevice.cpp:70] libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [OutputDevice.cpp:71] libUE4Editor-Core.so!FDebug::AssertFailed(char const*, char const*, int, char16_t const*, ...) [AssertionMacros.cpp:440] libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [AssertionMacros.cpp:416] libUE4Editor-UnrealEd.so!FBlueprintEditorUtils::PatchNewCDOIntoLinker(UObject*, FLinkerLoad*, int, FUObjectSerializeContext*) [BlueprintEditorUtils.cpp:724] libUE4Editor-KismetCompiler.so!FKismetCompilerContext::CompileFunctions(EInternalCompilerFlags) [KismetCompiler.cpp:4195] libUE4Editor-KismetCompiler.so!FKismet2CompilerModule::CompileBlueprintInner [KismetCompilerModule.cpp:132] libUE4Editor-KismetCompiler.so!FKismet2CompilerModule::CompileBlueprint [KismetCompilerModule.cpp:233] libUE4Editor-UnrealEd.so!UCompileAllBlueprintsCommandlet::CompileBlueprint(UBlueprint*) [CompileAllBlueprintsCommandlet.cpp:319] libUE4Editor-UnrealEd.so!UCompileAllBlueprintsCommandlet::BuildBlueprints() [CompileAllBlueprintsCommandlet.cpp:154] libUE4Editor-UnrealEd.so!UCompileAllBlueprintsCommandlet::Main(FString const&) [CompileAllBlueprintsCommandlet.cpp:37] UE4Editor!FEngineLoop::PreInit(char16_t const*) [LaunchEngineLoop.cpp:2706] UE4Editor!GuardedMain(char16_t const*) [Launch.cpp:129] libUE4Editor-UnixCommonStartup.so!CommonUnixMain [UnixCommonStartup.cpp:243] libc.so.6!__libc_start_main( UE4Editor!_start()
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4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.22.2 |
Created | Apr 19, 2019 |
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Resolved | Apr 29, 2019 |
Updated | May 14, 2019 |