When making a change to a struct that is used in a blueprint some assets do not appear to save changes.
Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) appears to resolve this issue.
Result: The Title Material will be reset to null/ none
Expected: The change would be saved
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73194 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.22, 4.23 |
| Target Fix | 4.22.1 |
| Created | Apr 23, 2019 |
|---|---|
| Resolved | Apr 23, 2019 |
| Updated | May 14, 2019 |