UnrealHeaderTool is always executed in a Code Project from an InstalledBuild
Discovered during the verification of [Link Removed], as stated when verifying that issue, this issue only occurs in Binary, not in Perforce or Github
Subsequent runs of building the Development Editor for the blank code project produce the same behavior
Result:
1>------ Build started: Project: MyProject, Configuration: Development_Editor x64 ------ 1>Creating makefile for MyProjectEditor (ini files are newer than makefile) 1>Parsing headers for MyProjectEditor 1> Running UnrealHeaderTool "D:\Documents\Unreal_Projects\MyProject\MyProject.uproject" "D:\Documents\Unreal_Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed 1>Reflection code generated for MyProjectEditor in 6.738189 seconds 1>Target is up to date 1>Total execution time: 8.79 seconds ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Expected:
1>------ Build started: Project: MyProject, Configuration: Development_Editor x64 ------ 1>Creating makefile for MyProjectEditor (ini files are newer than makefile) 1>Target is up to date 1>Total execution time: 8.79 seconds ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73197 in the post.
3 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.22.1 |
Target Fix | 4.23 |
Created | Apr 23, 2019 |
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Resolved | Jul 8, 2019 |
Updated | Feb 11, 2020 |