HISM rotated instance is culled whenever its pivot moves out of camera view.
Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269
Results:
The mesh will disappear as soon as the pivot is out of the view frustum
Expected:
The HISM would stay visible because the mesh is still in view
Workaround:
Set foliage.DisableCull to 1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73216 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21, 4.22, 4.23 |
Created | Apr 23, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |