Description

The Eye Adaptation material node only functions in Surface Material Domain.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473

Steps to Reproduce
  1. Open attached project
  2. Play in Editor

Results:
The Decal and Post Process material do not adapt with the exposure changes like the Lit and Unlit materials on the Cubes.

Expected:
All of the materials would adapt with the exposure changes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73278 in the post.

11
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.204.214.224.23
Target Fix4.25
Fix Commit11445563
Main Commit8980992
CreatedApr 24, 2019
ResolvedFeb 17, 2020
UpdatedSep 19, 2021