1. Open a Maya scene that contains an asset to publish to Shotgun.
2. In the menu, select Shotgun > Publish...
3. Make sure the "Render Asset Turntable in Unreal" is checked.
4. Click on "Validate".
Note that the validation fails.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73359 in the post.
2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.22e0 |
Target Fix | 4.26 |
Created | Apr 26, 2019 |
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Resolved | Jun 1, 2020 |
Updated | May 26, 2021 |