After trimming an animation that includes a rotation in the begining the translation for the root motion appears to be applied as though the rotation had still been applied.
I have included the original fbx file. To reproduce this issue from scratch:
Result: The animation appears to slide sideways as though the original rotation is still being applied after the animation has been trimmed
Expected: The animation would appear to be walking backwards
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73362 in the post.
| 4 |
| Component | UE - Anim - Gameplay |
|---|---|
| Affects Versions | 4.22, 4.23 |
| Created | Apr 26, 2019 |
|---|---|
| Updated | Jun 16, 2023 |