A user has reported that Materials that contain a custom HLSL node that has a Struct with a function declared inside of it results in the material failing to compile for GLSL, causing the Material to be replaced with the default Material on Android.
This is the provided HLSL code:
struct Test { float2 T() { return (float2(0,1)); } }; return 0.2;
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73398 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | Apr 29, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |