Generated from CrashReporter
1. Engine/Binaries/Linux/UE4Editor /epic/projects/foobar/foobar.uproject -vulkanvalidation=5
2. Click on any object in scene
3. Hit "rotate objects button (E)"
On Linux amdgpu drivers, you will get a validation warning about vkCmdDrawInstance outside renderpass, and then a crash.
libvulkan_radeon.so!UnknownFunction(0x35007) libvulkan_radeon.so!UnknownFunction(0x37963) libvulkan_radeon.so!UnknownFunction(0x39f74) libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [VulkanCommands.cpp:818] libUE4Editor-RHI.so!FRHICommandDrawIndexedPrimitive::Execute(FRHICommandListBase&) [RHICommandListCommandExecutes.inl:223] libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [RHICommandList.cpp:330] libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [RHICommandList.cpp:383] libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) [TaskGraphInterfaces.h:842] libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [TaskGraph.cpp:685] libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:581] libUE4Editor-RenderCore.so!FRHIThread::Run() [RenderingThread.cpp:281] libUE4Editor-Core.so!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25] libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:177] libpthread.so.0!UnknownFunction(0x8163) libc.so.6!clone(
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