Duplicate of UE-7701
Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game.
Texture Editor (sRGB = True, Compression=Greyscale):
[Link Removed]
Material Editor (Texture Sampler = Greyscale):
[Link Removed]
Texture Editor (sRGB = False, Compression=Greyscale)
[Link Removed]
Material Editor (Texture Sampler = Linear Greyscale):
[Link Removed]
1. Import Included GreyscaleTest.tga
2. Set Compression to TC_Grayscale
2. Create an Opaque Unlit Material
3. Plug the GreyscaleTest Texture into Emissive
RESULTS: Texture Editor and Material Editor Preview do not match
EXPECTED: Both Previews should match.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.6.1, 4.8 |
Target Fix | 4.8 |
Created | Jan 9, 2015 |
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Resolved | Mar 3, 2015 |
Updated | Apr 27, 2018 |