Editor is crashing with d3ddebug in ray tracing
Does not occur in dx12 without ray tracing
Does not occur on a desktop PC with a 2080
Does not occur without d3ddebug
Result: Editor crash
Frequency: 4/4
=== Critical error: === Fatal error! Unhandled Exception: 0x0000087a [Callstack] 0x00007ffebf9c5299 KERNELBASE.dll!UnknownFunction [] [Callstack] 0x00007ffe629a358e DXGIDebug.dll!UnknownFunction [] [Callstack] 0x00007ffe5f354ed7 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f2a27ed D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f2a26b7 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f2a72d9 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f329d8f D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f312f79 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f331269 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f325560 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f313552 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f325f7a D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe6286cdc4 UE4Editor-D3D12RHI.dll!FD3D12CommandListHandle::FlushResourceBarriers() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12commandlist.h:562] [Callstack] 0x00007ffe628de97b UE4Editor-D3D12RHI.dll!FD3D12CommandContext::RHICopyBufferRegions() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12vertexbuffer.cpp:259] [Callstack] 0x00007ffeada18fa2 UE4Editor-RHI.dll!FRHICommandCopyBufferRegions::Execute() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:553] [Callstack] 0x00007ffeada1e8e0 UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:325] [Callstack] 0x00007ffeada11519 UE4Editor-RHI.dll!FExecuteRHIThreadTask::DoTask() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:384] [Callstack] 0x00007ffeada1fe50 UE4Editor-RHI.dll!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842] [Callstack] 0x00007ffe6ea722d8 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:686] [Callstack] 0x00007ffe6ea72563 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:582] [Callstack] 0x00007ffeab0dc101 UE4Editor-RenderCore.dll!FRHIThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:282] [Callstack] 0x00007ffe6ee64b0f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96] [Callstack] 0x00007ffe6ee60877 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53] [Callstack] 0x00007ffec0b97e94 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffec2de7ad1 ntdll.dll!UnknownFunction [] Crash in runnable thread RHIThread
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74076 in the post.
6 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.22.1 |
Target Fix | 4.22.2 |
Created | May 1, 2019 |
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Resolved | May 10, 2019 |
Updated | Sep 19, 2021 |