Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration.
This led to a discussion in a Support Tech Escalations thread, Lukasz F mentioned the following:
"redundant and there's no good reason behind it. Initial change (2793476) added 3rd way of movement for AI pawn, so now we have:
We should deprecate method #2, as it's inferior to #3 and I can't remember any good reasons for keeping it:
CharacterMovementComponent::bRequestedMoveUseAcceleration should be removed."
No Steps to Repro necessary. Please read description below
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74163 in the post.
1 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.20, 4.21, 4.22 |
Created | May 3, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |