Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update.
Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6420255)
Expected: The World Outliner's UI would reflect the spawned Actors in the scene
Result: Only the count for how many Actors there are within the level is updating
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74482 in the post.