Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS.
**NOTE**
User workaround mentioned that sound will come out from connected bluetooth.
1. Open UE4 Editor (blank project) with starter content
2. Open level blueprint
3. Add "Play Sound at Location" node
4. Set Sound as Collapse01
5. Set location to x:0.0 y:0.0 z:40.0
6. Connect Play Sound node to Event Tick node
7. Play in editor to test that sound is working
8. Package game to IOS (tested on iPhone5 with OS 8.1 - Asset tag 2692)
9. Play game on device
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.6.1 |
Created | Jan 12, 2015 |
---|---|
Resolved | Mar 26, 2018 |
Updated | Jul 14, 2021 |