A UDistributionFloat property is reset to NULL when compiling a Blueprint sub-class of a C++ class that has a UDistributionFloat property.
1. Create a new blank C++ project
2. Add UDistributionFloat property to Game Mode Base class.
3. Create a Blueprint sub-class of the project's C++ game mode base.
4. Open Game Mode Blueprint in editor, and change the value of the UDistributionFloat property.
5. Compile & save the blueprint.
Results: UDistributionFloat property resets to None.
Expected: UDistributionFloat property to not reset to none.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74586 in the post.
3 |
Component | UE - Gameplay |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | May 14, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |