Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same position they have when they were loaded into the Persistent Level with World Composition.
This was initially reported in 4.20 (CL-4369336) but it has been reproduced and tested in 4.21.2 (CL-4753647), 4.22.1 (CL-6063286), and Main 4.23 (CL-6449940)
Results: When SubLevel is opened on its own with World Composition disabled, its Actors are in the position they were in the Persistent Level.
Expected: SubLevel Actors to be its World Origin of 0, 0, 0.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74617 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.23, 4.21.2, 4.22.1 |
Created | May 14, 2019 |
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Resolved | May 5, 2020 |
Updated | Jun 8, 2020 |