In Action RPG Sample, NPC Blueprints "NPC_Goblin_Level_01,02.03" cannot be Duplicated. Crash results lead to ARPGCharacterBase.Cpp Get Health function.
float ARPGCharacterBase::GetHealth() const { return AttributeSet->GetHealth(); }
No Null check exists.
Result: Null Error crash in Action Rpg Character Base.
Expected: Successful duplication of Blueprint.
Access violation - code c0000005 (first/second chance not available) UE4Editor_GameplayAbilities!FGameplayAttributeData::GetCurrentValue() [d:\build\++ue4\sync\engine\plugins\runtime\gameplayabilities\source\gameplayabilities\private\attributeset.cpp:35] UE4Editor_ActionRPG!ARPGCharacterBase::execGetHealth() [d:\build\++ue4\sync\localbuilds\actionrpg\windows\source\actionrpg\public\rpgcharacterbase.h:21] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4861] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:816] UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2436] UE4Editor_CoreUObject!UObject::execLet() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2116] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:940] UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2436] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2330] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:940] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1031] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4861] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1480] UE4Editor_Engine!UAnimInstance::BlueprintUpdateAnimation() [d:\build\++ue4\sync\engine\intermediate\build\win64\ue4editor\inc\engine\animinstance.gen.cpp:670] UE4Editor_Engine!UAnimInstance::UpdateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:447] UE4Editor_Engine!USkeletalMeshComponent::TickAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1019] UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:675] UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:526] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1250] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:987] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:4234] UE4Editor_Engine!AActor::RegisterAllComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:4133] UE4Editor_Engine!AActor::PostSpawnInitialize() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:2910] UE4Editor_Engine!UWorld::SpawnActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\levelactor.cpp:467] UE4Editor_Engine!UWorld::SpawnActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\levelactor.cpp:295] UE4Editor_UnrealEd!FClassActorThumbnailScene::SpawnPreviewActor() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\thumbnailhelpers.cpp:1050] UE4Editor_UnrealEd!UBlueprintThumbnailRenderer::Draw() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\thumbnailrendering\blueprintthumbnailrenderer.cpp:88] UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\objecttools.cpp:3857] UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\assetthumbnail.cpp:1039] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:45] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1517] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74701 in the post.
2 |
Component | Docs - Samples |
---|---|
Affects Versions | 4.21, 4.22, 4.23 |
Target Fix | 4.23 |
Fix Commit | 6643676 |
---|---|
Main Commit | 6955335 |
Created | May 16, 2019 |
---|---|
Resolved | Jun 3, 2019 |
Updated | Jul 19, 2019 |