6426212 introduced additional permutations to tonemapper and post-process materials for the GLES platforms. Prior to this change the tonemapper was always rendered with Y axis inverted.
The intention is to not invert any stages except the very last pass and thus prevent any stage that could be used by a post-process material having to deal with the flipped texture from a previous stage.
However, doing this via additional permutations is overkill and this ticket is to refactor and remove them.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74715 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.23 |
Created | May 16, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |