Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was always 1 no matter how much the animation sequence contributes to the final result. It seems like it is being passed the combined weight of all animations rather than individual components.

Steps to Reproduce

1. Open the QAGame editor
2. Open the Walk_Loop_Fwd animation sequence and add a Sound Notify to the animation.
3. Give the notify a sound and set its Trigger Weight Threshold to 1
4. Look at the Player_RunBlend Blend Space and notice that the sound plays when the Walk_Loop_Fwd animation is used at any weight, it should only play when it is the sole animation playing.

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Won't Fix
ComponentOLD - Anim
CreatedJan 13, 2015
ResolvedJan 25, 2017
UpdatedMar 24, 2021
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