This bug comes from https://udn.unrealengine.com/questions/492861/view.html and is a very similar problem to [Link Removed]
The issue is that the code that harvests soft object references stored in local variables doesn't work with arrays/maps because it's doing a manual extract. The fix is to switch it so local variables are stored as proper UProperties inside the blueprint
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74857 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.22 |
Target Fix | 4.23 |
Created | May 20, 2019 |
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Resolved | May 21, 2019 |
Updated | Jun 17, 2019 |