The fast-moving ribbon particle trail looks different on the server and client.
It looks as though the client was drawing the previous frame.
Steps:
Result:
Client can see the long trail effect more than server.
Expect:
Server and Client can see the same trail effects.
Repro is to move static mesh with attached trail particle at high speed. The server synchronizes movement coordinates and synchronizes location with client with RepNotify.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-74991 also affects Valve Index
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I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74874 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 4.21 |
Created | May 21, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Sep 19, 2021 |