While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS drops dramatically.
Internal reproduction saw a drop from 96 FPS to 28 within moments along with long pauses between input and foliage placement.
1. Open Editor (any project with starter content)
2. Create a 63x63 landscape
3. Add 3 different static meshes to foliage mode
4. press ~
5. Type "Stat FPS">Enter
6. Create very large brush and cover landscape with the 3 meshes.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 4.7 |
Target Fix | 4.7 |
Created | Jan 13, 2015 |
---|---|
Resolved | Jan 20, 2015 |
Updated | Apr 27, 2018 |