PixelDensity not changing with Google VR
Did not repro on Oculus Go
Confirmed in MAIN 4.23 @ CL 6395234
Attached is a sample project that alternates between PixelDensity 1 and .01 every 3 seconds.
Result: vr.pixeldensity command has no effect
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75060 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.23, 4.21.2, 4.22.2 |
Created | May 23, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |