Description

PixelDensity not changing with Google VR

 

Did not repro on Oculus Go

 

Confirmed in MAIN 4.23 @ CL 6395234

Steps to Reproduce

Attached is a sample project that alternates between PixelDensity 1 and .01 every 3 seconds.

  1. Enable Google VR
  2. Setup project to change pixel density
  3. Deploy to Google VR (tested with Pixel XL)

Result: vr.pixeldensity command has no effect

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75060 in the post.

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.234.21.24.22.2
CreatedMay 23, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021
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