Enable Raytracing and use path tracing in viewport
Add a sphere mesh and a dynamic point light
Give the point light a big Source Radius
See the shading falloff on the sphere is harsh and not expected
This problem is also happen if using a big Rec light
[Image Removed]
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75117 in the post.
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Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.22e0 |
Target Fix | 5.0-early access |
Fix Commit | 14500479 |
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Created | May 24, 2019 |
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Resolved | Oct 15, 2020 |
Updated | Sep 19, 2021 |