Debug display using "show volumes" does not work for volumes converted from brushes.
The reason is that
bHidden = true
is done in the constructor of ABrush. So, we will probably need to run SetVisibility, SetHiddenInGame of Owner in UGameViewportClient :: ToggleShowVolumes ().
expect : box is displayed
result : box is NOT displayed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75199 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.22 |
Target Fix | 4.24 |
Created | May 28, 2019 |
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Resolved | Jun 5, 2019 |
Updated | Oct 28, 2019 |
5890 - projectgheist |