Description

Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint.

Steps to Reproduce

1.Create a new blank Blueprint Project.

2. Create a new Blueprint Actor ("Bp_Test")

3. Create a Custom function ("New Function") with no return value->Compile & Save.

4. Create a Child Blueprint Actor based off the Actor "Bp_Test"

5. Override "New Function".

 

Result:  New Function populates the Event Graph

 

[Image Removed]

 

Expected:  New Function to populate function graph of child blueprint. 

 

 

Note:  If there is a return value, the function will populate to the appropriate graph

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75339 in the post.

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By Design
ComponentUE - Gameplay
Affects Versions4.204.214.224.23
CreatedMay 30, 2019
ResolvedMay 31, 2019
UpdatedJun 3, 2019
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