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Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-Engine!DispatchCheckVerify<void,<lambda_772c629cba1e4a100b11566d43231efa> >(<lambda_772c629cba1e4a100b11566d43231efa> &&) [AssertionMacros.h:162] UE4Editor-Engine!UpdateWorldBoneTM(TArray<FAssetWorldBoneTM,TMemStackAllocator<16> > &,TArray<FTransform,FDefaultAllocator> const &,int,USkeletalMeshComponent *,FTransform const &,FVector const &) [PhysAnim.cpp:143] UE4Editor-Engine!<lambda_58d7cdfb289fa5354f396e875ea86d4b>::operator() [PhysAnim.cpp:252] UE4Editor-Engine!FPhysicsCommand_PhysX::ExecuteRead(USkeletalMeshComponent *,TFunctionRef<void >) [PhysicsInterfacePhysX.cpp:575] UE4Editor-Engine!USkeletalMeshComponent::PerformBlendPhysicsBones(TArray<unsigned short,FDefaultAllocator> const &,TArray<FTransform,FDefaultAllocator> &) [PhysAnim.cpp:194] UE4Editor-Engine!TGraphTask<FParallelBlendPhysicsTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> &,ENamedThreads::Type) [TaskGraphInterfaces.h:842] UE4Editor-Core!FTaskThreadAnyThread::ProcessTasks() [TaskGraph.cpp:1029] UE4Editor-Core!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:854] UE4Editor-Core!FTaskThreadAnyThread::Run() [TaskGraph.cpp:930] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!8ad10000 + 17974 ntdll!8d460000 + 6a271
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0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | May 31, 2019 |
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Resolved | Jun 18, 2019 |
Updated | May 22, 2020 |