Developer Notes

We don't support the ODS offsets on anything other than the base pass. So light maps should work, but many other things including dynamic shadows will be incorrect as the integration stands currently.

Description

Shadows appear offset when using Omni-directional Stereo capture (see attached gifs)

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Selected "CaptureVR_ODS_Blueprint" from the world outliner
  4. Click Update Capture (in the details panel of CaptureVR_ODS_Blueprint)
  5. Click Preview Render (in the details panel of CaptureVR_ODS_Blueprint)
  6. Open the project location in windows explorer
  7. Open "VRPreviewRender.png" that was just created

Result: The shadow in each eye appears inconsistent (see attached gif)
Expected: The shadow would appear to be in the same place in both eyes

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75610 in the post.

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By Design
ComponentUE - Platform - XR
Affects Versions4.22.2
Target Fix4.24
CreatedJun 4, 2019
ResolvedJun 5, 2019
UpdatedMar 23, 2020
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