Enabling ODS (omni directional stereo capture) in project breaks Draw Material to Render Target functionality.
Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6836133
Results:
Render target is not filled with white but stays black.
Expected:
Render target is filled with white.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75678 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21, 4.22, 4.23 |
Created | Jun 5, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |