There is a mismatch of collision and geometry of WidgetComponent.
This doesn't occur in 4.21. It can only be seen in 4.22.
[Workaround]
Change following code in UWidgetComponent::UpdateBodySetup
// const float Width = ComputeComponentWidth(); const float Width = CurrentDrawSize.X;
[Steps]
Then, you can see the collision and geometry mismatch. (See the attached .png)
Even when playing with PIE, real collisions are not consistent.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75767 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.22.0 |
Target Fix | 4.24 |
Created | Jun 6, 2019 |
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Resolved | Jun 7, 2019 |
Updated | Feb 5, 2020 |