With 'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction.
Confirmed in 4.23 Main @ CL 6829265
Result: When walking in a "negative direction" velocity will not report zero when stopped by collision (See attached video)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75814 in the post.
3 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.23, 4.22.2 |
Target Fix | 4.26 |
Fix Commit | 14049175 |
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Created | Jun 6, 2019 |
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Resolved | Aug 6, 2020 |
Updated | Apr 28, 2021 |