Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values.
Found in 4.22 CL# 6574378 and 4.23 CL# 6925347
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
I can enter my uefn map its says it locked how can I fix it
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76081 in the post.
6 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Created | Jun 11, 2019 |
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Resolved | Aug 5, 2019 |
Updated | Sep 19, 2021 |