Managed ticking when combined with Min Time Between Ticks will cause particle velocity to vary depending on frame rate.
RESULT
The particles speed up noticeably when the FPS is 60. NOTE this does not happen if you disable manged ticking with fx.PSCMan.Enable 0.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76088 in the post.
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Component | UE - Niagara |
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Affects Versions | 4.22 |
Created | Jun 11, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Sep 19, 2021 |