Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent.
Included is a screenshot of this causing a slight problem, with both the Set Speed node and the Completed exec on the ForEachLoop are both automatically connected to the ReturnNode.
Also occurs in Main: CL-2406189
1. Open any project
2. Open any Blueprint
3. Create a new variable of any type
4. Event Begin Play > Set the new variable
5. Right-click the Setter node > Collapse to Function
6. Open the new function
7. Select the ReturnNode
8. Delete
Results:
The ReturnNode cannot be removed, and must be connected to something to compile.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7, 4.8 |
Created | Jan 15, 2015 |
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Resolved | Jul 11, 2016 |
Updated | Jul 14, 2021 |