DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not.
Note: GetSocketLocation seems to work fine, indicating that it is reading a socket from the Sprites in the Flipbook
Also occurs in 4.7 Preview: CL-2403078 and Main: CL-2406189
1. Create a new 2D SideScroller Blueprint template project
2. Open the IdleCycle Sprites
3. Add a Socket called 'SocketTest' to each of the Sprites 1 through 8
4. Open the MyCharacter Blueprint
5. Get Sprite > Does Socket Exist
6. Event Tick > Print String
7. Attach the Return Value of DoesSocketExist to the In String
8. PIE
Results:
DoesSocketExist returns false
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.6.1, 4.7, 4.8 |
Target Fix | 4.7 |
Created | Jan 15, 2015 |
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Resolved | Jan 30, 2015 |
Updated | Apr 27, 2018 |