Reparenting a blueprint from a blueprint to a native class will cause data loss if both parents have a component with the same name. The component ptr will always be null after reparenting. Expected result: reparenting maps component data from original parent to new parent.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76504 in the post.
11 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.22 |
Created | Jun 18, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |