Description

A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config.

However during playing the sequence, the value of AspectRatioAxisConstraint is forced to be AspectRatio_MaintainXFOV in ULevelSequencePlayer::UpdateCameraCut function, and it keeps the AspectRatio_MaintainXFOV value for the game thereafter.

Steps to Reproduce

1 Adding the following to DefaultEngine.ini:

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

2 Create a map, add a level sequence and add a new camera track to the sequence

3 set the sequence to auto play and launch the game 

Results: Before playing the sequence, the AspectRatioAxisConstraint for local player is AspectRatio_MaintainYFOV as configured.
After playing the sequence, the AspectRatioAxisConstraint for local player is changed to AspectRatio_MaintainXFOV.

Expected Result: AspectRatioAxisConstraint for local player is always AspectRatio_MaintainYFOV as configured, during and after playing the sequence.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.22.0
Target Fix4.24
Fix Commit7824809
Main Commit8614014
Release Commit9552237
CreatedJun 19, 2019
ResolvedAug 6, 2019
UpdatedNov 14, 2019
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