Description

Draw Post Process Material to Render Target cannot use SceneTexture.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 CL# 7062535

Steps to Reproduce
  1. Open attached project
  2. Play in Editor
  3. Enter where the post process volume is in the scene

Results:
The Render Target is completely black, nothing is written to the render target. Setting texCoord to emissive works as expected, the render target has the standard red/green UV gradient written to it.

Expected:
The "Draw Material to Render Target" node should write the scenetextures to the render target. Even if the result is delayed by a frame.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76604 in the post.

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By Design
ComponentUE - Graphics Features
Affects Versions4.204.214.224.23
Target Fix4.24
CreatedJun 20, 2019
ResolvedJul 25, 2019
UpdatedJan 13, 2021